3rd December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 21 comments
An écorché (French pronunciation: [ekɔʁʃe]) is a figure drawn, painted, or sculpted showing the muscles of the body without skin, normally as a figure study for a work, or as an exercise in training. Renaissance architect and theorist, Leon Battista Alberti recommended that when painters intend to depict a nude, they should first arrange the muscles […]
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Anatomy 360 – How It’s Made
23rd May 2017 / by James Busby / Uncategorised / 0 comments
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Anatomy 360 is Live
1st May 2017 / by James Busby / Uncategorised / 0 comments
Anatomy 360 is a new way to view 3D photographic reference. Rather than studying fixed perspective/angle photographs, we have captured our subjects in full 360-degree high-resolution colour. Our Application allows you to view the model from any angle you choose. Furthermore, it gives you the ability to light and shade the subject exactly as you […]
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Morph based muscle deformation
10th June 2015 / by James Busby / Anatomy 360, Uncategorised / 10 comments
A quick experiment converting a scan sequence into a morph able mesh with the eventual aim of creating a fully pose-able model with realistic muscle deformation. We used Wrap X to quickly transfer the high res scans to a base mesh and then Lightwave 3D to create the morph targets. In order for this […]
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Weight bearing anatomy sequence
8th June 2015 / by James Busby / Anatomy 360, Uncategorised / 1 comment
We have been capturing some very exciting new weight bearing scan sequences for the viewer, you can see a quick preview in the video above. This single sequence represents about 10 frames from 500 frame scanning session. These scans represent what we think is a huge step change in the way we study the […]
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Capturing the human hand
6th June 2015 / by James Busby / Anatomy 360, Uncategorised / 3 comments
We are still working on anatomy 360 adding lots of new features, the application has been rewritten from the ground up to incorporate all the features you guys have been asking for. As well as capturing full bodies we are scanning as many hands in as many poses as we can. were hoping to release […]
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Anatomy 360 new features
8th February 2015 / by James Busby / Anatomy 360, Uncategorised / 2 comments
The last few weeks have been slow ones, we’ve had a lot of client work to to get on with so we haven’t had a lot of time to work on Anatomy360, this will change in the coming weeks as we get freed up to spend some more time on developing the app. We have […]
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Military clothing test
18th December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised, Uncategorized / 93 comments
We decided it might be nice to try and incorporate some clothing reference into the anatomy 360 website? This is a very basic A Pose scan with some Army gear we had sitting around in the studio.. What do you guys think?
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Dynamic Pose test
4th December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 7 comments
The first of our truly dynamic poses, captured with out new 140 camera rig many more to come both nude male and female.
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Animal Skulls
3rd December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 2 comments
Quite a few people asked us if we can scan animal skulls and the answer to that question is, yes we can 🙂 Below are a few examples that we will be available on the site when it launches. Goat Skull Gorilla Skull Roe Skull
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Écorché
3rd December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 21 comments
An écorché (French pronunciation: [ekɔʁʃe]) is a figure drawn, painted, or sculpted showing the muscles of the body without skin, normally as a figure study for a work, or as an exercise in training. Renaissance architect and theorist, Leon Battista Alberti recommended that when painters intend to depict a nude, they should first arrange the muscles […]
Read more