Anatomy 360 Art Challenge Results

Firstly we want to say a big thank you to everyone who took the time to enter our very first competition. Voting is now closed and we have compiled all the data and our judges have made their final decisions. It wasn't easy to judge and we understand that an audience vote is not always [...]

Read more

New Male And Female Multi Pack

Male And Female Multi Pack 54 x Poses We have just released the first of many discount multipacks featuring 4 unique Anatomy 360 pose packs. These packs represent a significant saving over buying individual products. This multipack saves you £15 over the cost of individual packs. Female 04 Pose pack Female 03 Pose pack Male 02 Pose […]

Read more

Female 04 19 x Pose Pack

Female 04 19 x Pose Pack We have released our fourth female anatomy pose pack. This one features 18 different dynamic poses as well as a relaxed neutral pose.   Gallery          

Read more

Male 02 15 x Pose Pack

Male 02 15 x Pose Pack We’ve just released another Anatomy 360 pose pack. This time we have an older gentleman with a mixture of classical and dynamic poses.   Gallery

Read more

Anatomy 360 is Live

Anatomy 360 is a new way to view 3D photographic reference. Rather than studying fixed perspective/angle photographs, we have captured our subjects in full 360-degree high-resolution colour. Our Application allows you to view the model from any angle you choose. Furthermore, it gives you the ability to light and shade the subject exactly as you […]

Read more

Morph based muscle deformation

  A quick experiment converting a scan sequence into a morph able mesh with the eventual aim of creating a fully pose-able model with realistic muscle deformation. We used Wrap X to quickly transfer the high res scans to a base mesh and then Lightwave 3D to create the morph targets. In order for this […]

Read more

Weight bearing anatomy sequence

  We have been capturing some very exciting new weight bearing scan sequences for the viewer, you can see a quick preview in the video above. This single sequence represents about 10 frames from 500 frame scanning session. These scans represent what we think is a huge step change in the way we study the […]

Read more

Capturing the human hand

We are still working on anatomy 360 adding lots of new features, the application has been rewritten from the ground up to incorporate all the features you guys have been asking for. As well as capturing full bodies we are scanning as many hands in as many poses as we can. were hoping to release […]

Read more

Back to basics

We have decided to go back to basics and start from scratch with our Unity viewer. We learned a lot from the last build but its time for a fresh start with a new lighting system, user interface, camera controls and shading options as well as lots of other features you have been asking for. […]

Read more

Its all in the detail

Putting the finishing touches to a completed cleaned scan using Zbrush. For those of you who have ever done anything like this before we use an High Pass filter generated from the colour map to create the really small high frequency skin details. however it doesn’t always work the way it should inverting dark areas […]

Read more

1 2
top