20th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
We have decided to go back to basics and start from scratch with our Unity viewer. We learned a lot from the last build but its time for a fresh start with a new lighting system, user interface, camera controls and shading options as well as lots of other features you have been asking for. […]
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New Male And Female Multi Pack
8th December 2017 / by James Busby / Anatomy 360 / 1 comment
Male And Female Multi Pack 54 x Poses We have just released the first of many discount multipacks featuring 4 unique Anatomy 360 pose packs. These packs represent a significant saving over buying individual products. This multipack saves you £15 over the cost of individual packs. Female 04 Pose pack Female 03 Pose pack Male 02 Pose […]
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Female 04 19 x Pose Pack
28th November 2017 / by James Busby / Anatomy 360 / 0 comments
Female 04 19 x Pose Pack We have released our fourth female anatomy pose pack. This one features 18 different dynamic poses as well as a relaxed neutral pose. Gallery
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Male 02 15 x Pose Pack
13th October 2017 / by James Busby / Anatomy 360 / 0 comments
Male 02 15 x Pose Pack We’ve just released another Anatomy 360 pose pack. This time we have an older gentleman with a mixture of classical and dynamic poses. Gallery
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Morph based muscle deformation
10th June 2015 / by James Busby / Anatomy 360, Uncategorised / 10 comments
A quick experiment converting a scan sequence into a morph able mesh with the eventual aim of creating a fully pose-able model with realistic muscle deformation. We used Wrap X to quickly transfer the high res scans to a base mesh and then Lightwave 3D to create the morph targets. In order for this […]
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Anatomy 360 new features
8th February 2015 / by James Busby / Anatomy 360, Uncategorised / 2 comments
The last few weeks have been slow ones, we’ve had a lot of client work to to get on with so we haven’t had a lot of time to work on Anatomy360, this will change in the coming weeks as we get freed up to spend some more time on developing the app. We have […]
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Dynamic Pose test
4th December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 7 comments
The first of our truly dynamic poses, captured with out new 140 camera rig many more to come both nude male and female.
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Back to basics
20th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
We have decided to go back to basics and start from scratch with our Unity viewer. We learned a lot from the last build but its time for a fresh start with a new lighting system, user interface, camera controls and shading options as well as lots of other features you have been asking for. […]
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Its all in the detail
19th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 2 comments
Putting the finishing touches to a completed cleaned scan using Zbrush. For those of you who have ever done anything like this before we use an High Pass filter generated from the colour map to create the really small high frequency skin details. however it doesn’t always work the way it should inverting dark areas […]
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400 Poses, 40 minutes, 140 cameras.
19th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 2 comments
A play though from our reference camera, over 400 poses captured in approximately 40 minutes. The scans are still in the clean up phase but we will release them as soon as they are complete.. Special thanks to a fantastic model Joel Hicks joelhicks.com/ RAW scans extracted from the photographs captured in the during the […]
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Stark lighting
18th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
A 3D model viewer is all well and good but if you cant get the lighting correct then its just another weird floating model in an empty void.. Switching from distance to spot lighting allows us to create some fantastic stark lighting setups, much better for defining the form and picking out the smaller details. […]
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