3rd December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 21 comments
An écorché (French pronunciation: [ekɔʁʃe]) is a figure drawn, painted, or sculpted showing the muscles of the body without skin, normally as a figure study for a work, or as an exercise in training. Renaissance architect and theorist, Leon Battista Alberti recommended that when painters intend to depict a nude, they should first arrange the muscles […]
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Anatomy 360 Art Challenge Results
2nd April 2018 / by James Busby / Anatomy 360, Blog / 0 comments
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Male 02 15 x Pose Pack
13th October 2017 / by James Busby / Anatomy 360 / 0 comments
Male 02 15 x Pose Pack We’ve just released another Anatomy 360 pose pack. This time we have an older gentleman with a mixture of classical and dynamic poses. Gallery
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20 x Female Clothing Reference Pack
30th May 2017 / by James Busby / Anatomy 360, Blog / 5 comments
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Anatomy 360 is Live
1st May 2017 / by James Busby / Uncategorised / 0 comments
Anatomy 360 is a new way to view 3D photographic reference. Rather than studying fixed perspective/angle photographs, we have captured our subjects in full 360-degree high-resolution colour. Our Application allows you to view the model from any angle you choose. Furthermore, it gives you the ability to light and shade the subject exactly as you […]
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Morph based muscle deformation
10th June 2015 / by James Busby / Anatomy 360, Uncategorised / 10 comments
A quick experiment converting a scan sequence into a morph able mesh with the eventual aim of creating a fully pose-able model with realistic muscle deformation. We used Wrap X to quickly transfer the high res scans to a base mesh and then Lightwave 3D to create the morph targets. In order for this […]
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Capturing the human hand
6th June 2015 / by James Busby / Anatomy 360, Uncategorised / 3 comments
We are still working on anatomy 360 adding lots of new features, the application has been rewritten from the ground up to incorporate all the features you guys have been asking for. As well as capturing full bodies we are scanning as many hands in as many poses as we can. were hoping to release […]
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Anatomy 360 new features
8th February 2015 / by James Busby / Anatomy 360, Uncategorised / 2 comments
The last few weeks have been slow ones, we’ve had a lot of client work to to get on with so we haven’t had a lot of time to work on Anatomy360, this will change in the coming weeks as we get freed up to spend some more time on developing the app. We have […]
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Animal Skulls
3rd December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 2 comments
Quite a few people asked us if we can scan animal skulls and the answer to that question is, yes we can 🙂 Below are a few examples that we will be available on the site when it launches. Goat Skull Gorilla Skull Roe Skull
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Écorché
3rd December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 21 comments
An écorché (French pronunciation: [ekɔʁʃe]) is a figure drawn, painted, or sculpted showing the muscles of the body without skin, normally as a figure study for a work, or as an exercise in training. Renaissance architect and theorist, Leon Battista Alberti recommended that when painters intend to depict a nude, they should first arrange the muscles […]
Read more
Anatomy 360 Test Model
24th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 104 comments
This is a very early test model, running on a browser.. We have cut back a log of the functions seen in the previous videos, we want to get your feedback purely on the quality of the model and the lighting. So anything you can contribute via the comments below would be really helpful.. Note […]
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