Morph based muscle deformation

 

A quick experiment converting a scan sequence into a morph able mesh with the eventual aim of creating a fully pose-able model with realistic muscle deformation. We used Wrap X to quickly transfer the high res scans to a base mesh and then Lightwave 3D to create the morph targets. In order for this to work properly we will have to capture something similar to the FACS system for faces i.e a series of scans that captures the entire range of movement of the human body, a daunting task but someones got to do it.. Bring on BACS (Body Action Coding System)

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10 comments

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  • looks awesome. good for reference

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    in his/her mind that how a user can be aware of it.
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  • Patrick Ariel /

    You should do a Kickstarter of this to accelerate production. Millions of artists will benefit insanely from this, if it is completed.

  • Excellent animation, anything to make people more aware of their bodies both for health and fitness reasons is good.

  • So very, VERY excited about this project! Particularly, the potential for a fully poseable model with real-time muscle deformation(!) – that would be an absolute game-changer! Do please keep up the excellent work!

    One suggestion: After playing with the demo, I must say, I did find the controls somewhat counter-intuitive and it took a little getting used to.

    One other thing… I, and I’m sure many others, would love to see an update on the status of the project on the dev blog – most recent posts seem to be a couple years old. Further, I tried signing up for email updates and received an error… (the site feels a bit like a an abandoned theme park) …a small update could go a long way to help reinvigorate support and excitement.

    Those things said, I absolutely cannot wait to see this tool released!! Thank you so much for your work!

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