20th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
We have decided to go back to basics and start from scratch with our Unity viewer. We learned a lot from the last build but its time for a fresh start with a new lighting system, user interface, camera controls and shading options as well as lots of other features you have been asking for. […]
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Anatomy 360 is Live
1st May 2017 / by James Busby / Uncategorised / 0 comments
Anatomy 360 is a new way to view 3D photographic reference. Rather than studying fixed perspective/angle photographs, we have captured our subjects in full 360-degree high-resolution colour. Our Application allows you to view the model from any angle you choose. Furthermore, it gives you the ability to light and shade the subject exactly as you […]
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Back to basics
20th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
We have decided to go back to basics and start from scratch with our Unity viewer. We learned a lot from the last build but its time for a fresh start with a new lighting system, user interface, camera controls and shading options as well as lots of other features you have been asking for. […]
Read more