20th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
We have decided to go back to basics and start from scratch with our Unity viewer. We learned a lot from the last build but its time for a fresh start with a new lighting system, user interface, camera controls and shading options as well as lots of other features you have been asking for. […]
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Female 04 19 x Pose Pack
28th November 2017 / by James Busby / Anatomy 360 / 0 comments
Female 04 19 x Pose Pack We have released our fourth female anatomy pose pack. This one features 18 different dynamic poses as well as a relaxed neutral pose. Gallery
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Male 02 15 x Pose Pack
13th October 2017 / by James Busby / Anatomy 360 / 0 comments
Male 02 15 x Pose Pack We’ve just released another Anatomy 360 pose pack. This time we have an older gentleman with a mixture of classical and dynamic poses. Gallery
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Male Bodybuilder Pack
4th July 2017 / by James Busby / Anatomy 360, Blog / 4 comments
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Morph based muscle deformation
10th June 2015 / by James Busby / Anatomy 360, Uncategorised / 10 comments
A quick experiment converting a scan sequence into a morph able mesh with the eventual aim of creating a fully pose-able model with realistic muscle deformation. We used Wrap X to quickly transfer the high res scans to a base mesh and then Lightwave 3D to create the morph targets. In order for this […]
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Dynamic Pose test
4th December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 7 comments
The first of our truly dynamic poses, captured with out new 140 camera rig many more to come both nude male and female.
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Back to basics
20th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
We have decided to go back to basics and start from scratch with our Unity viewer. We learned a lot from the last build but its time for a fresh start with a new lighting system, user interface, camera controls and shading options as well as lots of other features you have been asking for. […]
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Its all in the detail
19th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 2 comments
Putting the finishing touches to a completed cleaned scan using Zbrush. For those of you who have ever done anything like this before we use an High Pass filter generated from the colour map to create the really small high frequency skin details. however it doesn’t always work the way it should inverting dark areas […]
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Pain / Anger series
17th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
A new set of scans from our Pain / Anger series, these will be some of the first poses to be launched on the website when it’s up and running. Special thanks to our fantastic model Joel Hicks. RAW point cloud scans in Agi Photoscan.
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