3rd December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 21 comments
An écorché (French pronunciation: [ekɔʁʃe]) is a figure drawn, painted, or sculpted showing the muscles of the body without skin, normally as a figure study for a work, or as an exercise in training. Renaissance architect and theorist, Leon Battista Alberti recommended that when painters intend to depict a nude, they should first arrange the muscles […]
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Écorché
3rd December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 21 comments
An écorché (French pronunciation: [ekɔʁʃe]) is a figure drawn, painted, or sculpted showing the muscles of the body without skin, normally as a figure study for a work, or as an exercise in training. Renaissance architect and theorist, Leon Battista Alberti recommended that when painters intend to depict a nude, they should first arrange the muscles […]
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Anatomy in Motion
25th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised, Uncategorized / 11 comments
We are able to capture at a very low frame rate approximately 2 – 3 frames per second, . The Gif images below show a simple torso rendered using lightwave (Not realtime) this only consists of 3 frames but clearly demonstrates the potential of capturing in this way. Great for the study of muscle groups […]
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Anatomy 360 Test Model
24th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 104 comments
This is a very early test model, running on a browser.. We have cut back a log of the functions seen in the previous videos, we want to get your feedback purely on the quality of the model and the lighting. So anything you can contribute via the comments below would be really helpful.. Note […]
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Super High Res Skull Sheet
24th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 7 comments
Download our 6400 x 2700 super high resolution skull sheet.. Just click the image below to go to the full resolution version. Click here to download full resolution image
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Back to basics
20th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
We have decided to go back to basics and start from scratch with our Unity viewer. We learned a lot from the last build but its time for a fresh start with a new lighting system, user interface, camera controls and shading options as well as lots of other features you have been asking for. […]
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Its all in the detail
19th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 2 comments
Putting the finishing touches to a completed cleaned scan using Zbrush. For those of you who have ever done anything like this before we use an High Pass filter generated from the colour map to create the really small high frequency skin details. however it doesn’t always work the way it should inverting dark areas […]
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400 Poses, 40 minutes, 140 cameras.
19th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 2 comments
A play though from our reference camera, over 400 poses captured in approximately 40 minutes. The scans are still in the clean up phase but we will release them as soon as they are complete.. Special thanks to a fantastic model Joel Hicks joelhicks.com/ RAW scans extracted from the photographs captured in the during the […]
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Stark lighting
18th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
A 3D model viewer is all well and good but if you cant get the lighting correct then its just another weird floating model in an empty void.. Switching from distance to spot lighting allows us to create some fantastic stark lighting setups, much better for defining the form and picking out the smaller details. […]
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Female Model Viewer Test
17th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 5 comments
The first of our female models running in the Anatomy 360 viewer. Hopefully we will be releasing a few free poses on the blog very soon..
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Pain / Anger series
17th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
A new set of scans from our Pain / Anger series, these will be some of the first poses to be launched on the website when it’s up and running. Special thanks to our fantastic model Joel Hicks. RAW point cloud scans in Agi Photoscan.
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