10th July 2015 / by James Busby / Anatomy 360, Blog / 48 comments
To the best of our knowledge, these are the worlds first 100% accurate printed anatomy reference models. Our 3D scanning research and development has resulted in a system capable of capturing humans in motion, in any pose, in a fraction of a second. Combine this with 3D printing and we have something very special. These […]
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Anatomy 360 Female Ecorche Work In Progress
15th May 2017 / by James Busby / Anatomy 360, Blog / 4 comments
We’re starting work on our new Female Écorché Bundle. Our Écorché model was sculpted by the incredibly talented Dan Crossland and based on a full body 3D scan which when completed will be fully colour coded with selectable and hideable muscle groups. There will also be a full skeleton and high-resolution skull. More Images
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Quick Start Lighting Guide
2nd May 2017 / by James Busby / Anatomy 360, Blog / 0 comments
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3D printed anatomy in motion
10th July 2015 / by James Busby / Anatomy 360, Blog / 48 comments
To the best of our knowledge, these are the worlds first 100% accurate printed anatomy reference models. Our 3D scanning research and development has resulted in a system capable of capturing humans in motion, in any pose, in a fraction of a second. Combine this with 3D printing and we have something very special. These […]
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Morph based muscle deformation
10th June 2015 / by James Busby / Anatomy 360, Uncategorised / 10 comments
A quick experiment converting a scan sequence into a morph able mesh with the eventual aim of creating a fully pose-able model with realistic muscle deformation. We used Wrap X to quickly transfer the high res scans to a base mesh and then Lightwave 3D to create the morph targets. In order for this […]
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Weight bearing anatomy sequence
8th June 2015 / by James Busby / Anatomy 360, Uncategorised / 1 comment
We have been capturing some very exciting new weight bearing scan sequences for the viewer, you can see a quick preview in the video above. This single sequence represents about 10 frames from 500 frame scanning session. These scans represent what we think is a huge step change in the way we study the […]
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Capturing the human hand
6th June 2015 / by James Busby / Anatomy 360, Uncategorised / 3 comments
We are still working on anatomy 360 adding lots of new features, the application has been rewritten from the ground up to incorporate all the features you guys have been asking for. As well as capturing full bodies we are scanning as many hands in as many poses as we can. were hoping to release […]
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Anatomy 360 new features
8th February 2015 / by James Busby / Anatomy 360, Uncategorised / 2 comments
The last few weeks have been slow ones, we’ve had a lot of client work to to get on with so we haven’t had a lot of time to work on Anatomy360, this will change in the coming weeks as we get freed up to spend some more time on developing the app. We have […]
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Military clothing test
18th December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised, Uncategorized / 93 comments
We decided it might be nice to try and incorporate some clothing reference into the anatomy 360 website? This is a very basic A Pose scan with some Army gear we had sitting around in the studio.. What do you guys think?
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Dynamic Pose test
4th December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 7 comments
The first of our truly dynamic poses, captured with out new 140 camera rig many more to come both nude male and female.
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Animal Skulls
3rd December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 2 comments
Quite a few people asked us if we can scan animal skulls and the answer to that question is, yes we can 🙂 Below are a few examples that we will be available on the site when it launches. Goat Skull Gorilla Skull Roe Skull
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