10th July 2015 / by James Busby / Anatomy 360, Blog / 48 comments
To the best of our knowledge, these are the worlds first 100% accurate printed anatomy reference models. Our 3D scanning research and development has resulted in a system capable of capturing humans in motion, in any pose, in a fraction of a second. Combine this with 3D printing and we have something very special. These […]
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Anatomy 360 Art Challenge Results
2nd April 2018 / by James Busby / Anatomy 360, Blog / 0 comments
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Female 04 19 x Pose Pack
28th November 2017 / by James Busby / Anatomy 360 / 0 comments
Female 04 19 x Pose Pack We have released our fourth female anatomy pose pack. This one features 18 different dynamic poses as well as a relaxed neutral pose. Gallery
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Arm Extension Reference Images
12th September 2017 / by James Busby / Anatomy 360, Blog / 7 comments
A selection of arm extensions showing the full Extension. Pronation and Supination. As with all out reference material, this is the result of a 3D scanning session, the full Anatomy 360 Pack will be available on the store in the next few weeks. In the meantime be sure to check out our range of motion pack […]
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New 10 x Male and Female Neutral Head Pack
26th May 2017 / by James Busby / Anatomy 360, Blog / 4 comments
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3D printed anatomy in motion
10th July 2015 / by James Busby / Anatomy 360, Blog / 48 comments
To the best of our knowledge, these are the worlds first 100% accurate printed anatomy reference models. Our 3D scanning research and development has resulted in a system capable of capturing humans in motion, in any pose, in a fraction of a second. Combine this with 3D printing and we have something very special. These […]
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Anatomy 360 new features
8th February 2015 / by James Busby / Anatomy 360, Uncategorised / 2 comments
The last few weeks have been slow ones, we’ve had a lot of client work to to get on with so we haven’t had a lot of time to work on Anatomy360, this will change in the coming weeks as we get freed up to spend some more time on developing the app. We have […]
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Anatomy 360 Test Model
24th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 104 comments
This is a very early test model, running on a browser.. We have cut back a log of the functions seen in the previous videos, we want to get your feedback purely on the quality of the model and the lighting. So anything you can contribute via the comments below would be really helpful.. Note […]
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Back to basics
20th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
We have decided to go back to basics and start from scratch with our Unity viewer. We learned a lot from the last build but its time for a fresh start with a new lighting system, user interface, camera controls and shading options as well as lots of other features you have been asking for. […]
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Stark lighting
18th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
A 3D model viewer is all well and good but if you cant get the lighting correct then its just another weird floating model in an empty void.. Switching from distance to spot lighting allows us to create some fantastic stark lighting setups, much better for defining the form and picking out the smaller details. […]
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Female Model Viewer Test
17th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 5 comments
The first of our female models running in the Anatomy 360 viewer. Hopefully we will be releasing a few free poses on the blog very soon..
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