3rd December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 21 comments
An écorché (French pronunciation: [ekɔʁʃe]) is a figure drawn, painted, or sculpted showing the muscles of the body without skin, normally as a figure study for a work, or as an exercise in training. Renaissance architect and theorist, Leon Battista Alberti recommended that when painters intend to depict a nude, they should first arrange the muscles […]
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New Male And Female Multi Pack
8th December 2017 / by James Busby / Anatomy 360 / 1 comment
Male And Female Multi Pack 54 x Poses We have just released the first of many discount multipacks featuring 4 unique Anatomy 360 pose packs. These packs represent a significant saving over buying individual products. This multipack saves you £15 over the cost of individual packs. Female 04 Pose pack Female 03 Pose pack Male 02 Pose […]
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Male Bodybuilder Pack
4th July 2017 / by James Busby / Anatomy 360, Blog / 4 comments
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New 10 x Male and Female Neutral Head Pack
26th May 2017 / by James Busby / Anatomy 360, Blog / 4 comments
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3D printed anatomy in motion
10th July 2015 / by James Busby / Anatomy 360, Blog / 48 comments
To the best of our knowledge, these are the worlds first 100% accurate printed anatomy reference models. Our 3D scanning research and development has resulted in a system capable of capturing humans in motion, in any pose, in a fraction of a second. Combine this with 3D printing and we have something very special. These […]
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Morph based muscle deformation
10th June 2015 / by James Busby / Anatomy 360, Uncategorised / 10 comments
A quick experiment converting a scan sequence into a morph able mesh with the eventual aim of creating a fully pose-able model with realistic muscle deformation. We used Wrap X to quickly transfer the high res scans to a base mesh and then Lightwave 3D to create the morph targets. In order for this […]
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Weight bearing anatomy sequence
8th June 2015 / by James Busby / Anatomy 360, Uncategorised / 1 comment
We have been capturing some very exciting new weight bearing scan sequences for the viewer, you can see a quick preview in the video above. This single sequence represents about 10 frames from 500 frame scanning session. These scans represent what we think is a huge step change in the way we study the […]
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Écorché
3rd December 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 21 comments
An écorché (French pronunciation: [ekɔʁʃe]) is a figure drawn, painted, or sculpted showing the muscles of the body without skin, normally as a figure study for a work, or as an exercise in training. Renaissance architect and theorist, Leon Battista Alberti recommended that when painters intend to depict a nude, they should first arrange the muscles […]
Read more
Anatomy in Motion
25th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised, Uncategorized / 11 comments
We are able to capture at a very low frame rate approximately 2 – 3 frames per second, . The Gif images below show a simple torso rendered using lightwave (Not realtime) this only consists of 3 frames but clearly demonstrates the potential of capturing in this way. Great for the study of muscle groups […]
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Anatomy 360 Test Model
24th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 104 comments
This is a very early test model, running on a browser.. We have cut back a log of the functions seen in the previous videos, we want to get your feedback purely on the quality of the model and the lighting. So anything you can contribute via the comments below would be really helpful.. Note […]
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Back to basics
20th November 2014 / by James Busby / Anatomy 360, Blog, Uncategorised / 0 comments
We have decided to go back to basics and start from scratch with our Unity viewer. We learned a lot from the last build but its time for a fresh start with a new lighting system, user interface, camera controls and shading options as well as lots of other features you have been asking for. […]
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